Madden CFM League Player Upgrades

Darryle Steplight
3 min readMay 15, 2021

It’s not uncommon to find Madden CFM League Commissioners giving out performance incentives to their league members via distributing attributes to the players on their teams. It’s a great way to engage with your league members and to keep the league competitive. This document list examples of attribute upgrades that existed and I feel should have existed in previously leagues I’ve attended.

Any rewarded upgrade can be split between multiple attributes if multiple attributes are listed. No attributed upgrade can be applied for any current attribute that already reached 95 or higher.

Note: Unless explicitly stated, the following attributes are not eligible for reward distribution: Speed, Acceleration, Change of Direction and Agility.

Weekly

  • Player of the week
+1 Upgrade for any eligible attribute.
  • Game of the week
+1 Upgrade for any eligible attribute to 1 offensive and 1 defensive player on the winner's team.

Yearly

  • Coach of the Year
+1 Upgrade for any eligible attribute.
  • MVP
+1 Upgrade for any eligible attribute.
  • AFC/NFC OPOY
+1 Upgrade for any eligible attribute.
  • AFC/NFC DPOY
+1 Upgrade for any eligible attribute.
  • AFC/NFC OROY
+1 Upgrade for any eligible attribute.
  • AFC/NFC DROY
+1 Upgrade for any eligible attribute.
  • AFC/NFC Best QB
+1 Upgrade for any eligible attribute.
  • AFC/NFC Best RB
+1 Upgrade for any eligible attribute.
  • AFC/NFC Best WR
+1 Upgrade for any eligible attribute.
  • AFC/NFC Best OL
+1 for AWR or any blocking attribute only.
  • AFC/NFC Best DL
+1 Upgrade for any eligible attribute.
  • AFC/NFC Best LB
+1 Upgrade for any eligible attribute.
  • AFC/NFC Best DB
+1 Upgrade for any eligible attribute.
  • AFC/NFC Best K
+1 Upgrade for any eligible attribute.
  • Highest QB Rating out of top 3 QBs based on Passing Yards
+3 Upgrade for any eligible attribute.
  • Passing TD
+1 Upgrade for any eligible attribute.
  • Tackles for loss
+1 Upgrade for PUR or POW only.
  • Sacks
+1 Upgrade for PUR, BSH or POW only.
  • Rushing TDs
+1 Upgrade for any eligible attribute.
  • Broken Tackles
+1 Upgrade for Broken Tackles, Trucking or Stiff Arm only.
  • Yards After Contact
+1 Upgrade for any eligible attribute.
  • Run After Catch
+1 Upgrade for any eligible attribute.
  • #1 and #2 rated FBs
+1 Upgrade for any eligible attribute.
  • WR Recptions
+1 Upgrade for CTH, CIT or Route Running only.
  • TE Receptions
+1 Upgrade for CTH, CIT or Route Running only.
  • TE TDS
+1 Upgrade for CTH, CIT or Route Running only.
  • Forced Fumbles
+1 Upgrade for  POW, PUR or Tackling only.
  • Fumble Recoveries
+1 Upgrade for AWR or PUR only.
  • INTs
+1 Upgrade for MCV, ZCV or AWR only.
  • KR TDs
+1 Upgrade for RET, AWR, JKM, BKT, SFA or SPM only.
  • Longest KR
+1 Upgrade for RET, AWR, JKM, BKT, SFA or SPM only.
  • PR TDs
+1 Upgrade for RET, AWR, JKM, BKT, SFA or SPM only
  • Longest Punt Return
+1 Upgrade for RET, AWR, JKM, BKT, SFA or SPM only
  • Longest Field Goal
+1 Upgrade for AWR, KP or KA only.
  • Longest Punt
+1 Upgrade for AWR, KPOW or KACC only.
  • Kickoff Touchbacks
+1 Upgrade for AWR, KPOW or KACC only.
  • Punts witin 20 yardline
+1 Upgrade for AWR, KPOW or KACC only.

Team Stats (Yearly)

  • Least Rushing Yards Allowed
+1 Upgrade on one of the following attributes MVC or ZCV  for all defensive starters. Each starter can only have one upgrade.
  • Least Passing Yards Allowed
+1 Upgrade on one of the following attributes MVC, ZCV, PUR, BSH, POW, AWR, PMV, FMV, TKL, CIT, CTH for all defensive starters. Each starter can only have one upgrade.
  • Most Team Sacks
+1 Upgrade on one of the following attributes MVC, ZCV, PUR, BSH, POW, AWR, PMV, FMV, TKL for all defensive starters. Each starter can only have one upgrade.
  • Most Team Ints
+1 Upgrade on one of the following attributes MVC, ZCV, PUR, POW, AWR, PMV, FMV, TKL, CIT, CTH for all defensive starters. Each starter can only have one upgrade.
  • Most Team Turnovers
+1 Upgrade on one of the following MVC, ZCV, PUR, POW, AWR, PMV, FMV, TKL, CIT, CT for all defensive starters. Each starter can only have one upgrade.
  • Least Points scored
+1 Upgrade for any eligible attribute for all defensive starters.

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